Custom load shapes¶
Sometimes a completely custom shaped load test is required that cannot be achieved by simply setting or changing the user count and spawn rate. For example, you might want to generate a load spike or ramp up and down at custom times. By using a LoadTestShape class you have full control over the user count and spawn rate at all times.
Define a class inheriting the LoadTestShape class in your locust file. If this type of class is found then it will be automatically used by Locust.
In this class you define a tick() method that returns a tuple with the desired user count and spawn rate (or None to stop the test). Locust will call the tick() method approximately once per second.
In the class you also have access to the get_run_time() method, for checking how long the test has run for.
Example¶
This shape class will increase user count in blocks of 100 and then stop the load test after 10 minutes:
class MyCustomShape(LoadTestShape):
time_limit = 600
spawn_rate = 20
def tick(self):
run_time = self.get_run_time()
if run_time < self.time_limit:
# User count rounded to nearest hundred.
user_count = round(run_time, -2)
return (user_count, spawn_rate)
return None
This functionality is further demonstrated in the examples on github including:
Generating a double wave shape
Time based stages like K6
Step load pattern like Visual Studio
One further method may be helpful for your custom load shapes: get_current_user_count(), which returns the total number of active users. This method can be used to prevent advancing to subsequent steps until the desired number of users has been reached. This is especially useful if the initialization process for each user is slow or erratic in how long it takes. If this sounds like your use case, see the example on github.
Combining Users with different load profiles¶
If you use the Web UI, you can add the —class-picker parameter to select which shape to use. But it often more flexible to have your User definitions in one file and your LoadTestShape in a separate one. For example, if you a high/low load Shape class defined in low_load.py and high_load.py respectively:
$ locust -f locustfile.py,low_load.py
$ locust -f locustfile.py,high_load.py
Restricting which user types to spawn in each tick¶
Adding the element user_classes
to the return value gives you more detailed control:
class StagesShapeWithCustomUsers(LoadTestShape):
stages = [
{"duration": 10, "users": 10, "spawn_rate": 10, "user_classes": [UserA]},
{"duration": 30, "users": 50, "spawn_rate": 10, "user_classes": [UserA, UserB]},
{"duration": 60, "users": 100, "spawn_rate": 10, "user_classes": [UserB]},
{"duration": 120, "users": 100, "spawn_rate": 10, "user_classes": [UserA,UserB]},
def tick(self):
run_time = self.get_run_time()
for stage in self.stages:
if run_time < stage["duration"]:
try:
tick_data = (stage["users"], stage["spawn_rate"], stage["user_classes"])
except:
tick_data = (stage["users"], stage["spawn_rate"])
return tick_data
return None
This shape would create create in the first 10 seconds 10 User of UserA
. In the next twenty seconds 40 of type UserA / UserB
and this continues until the stages end.